The Battle Barge Campaign Guide is your key to the war for Aequenor, a world torn apart by Imperium, Chaos, and Xenos forces, each with their own desperate goals. Inside, you’ll find the setting lore, the factions fighting for dominance, and the campaign rules that will shape every battle during your cruise. This isn’t just background reading, it’s the roadmap to the narrative you’ll be living out at sea.
Every dice roll, every victory point, every painted model you field contributes to the larger conflict. Your actions don’t just decide who controls a hex on a map, they echo into the future of Battle Barge, influencing storylines and campaign arcs for years to come. Reading the guide before you set sail ensures you’re prepared to jump into the Grimdark, armed with the knowledge and strategy to make your faction’s mark on history.
WELCOME TO AEQUENOR
East of the war torn Ultima Segmentum within the Eastern Fringes, a blue jewel of a planet designated simply as Aequenor Prime within the Galvex Sector cried out for aid as the vile forces of Chaos and perfidious Xenos began ravaging the planet for its valuable catalytic substances known as crusentium. Seeking to disrupt these logistics throughout the Galvex Sector. Aequenor is a massive planet with 87% of its surface covered by oceans rich with marine life and valuable raw materials.
Crusentium is an ambergris-like substance with catalytic properties useful in numerous chemical reactions including increasing efficiency of fuel, plasma reactions, and used to create various alloys used throughout the Imperium. The Forces of Chaos seek this material to further their war machine, while the Xenos seek to either deny it to their enemies, or use it for their own unknowable ends.
Aequenor boasts a large hub for the Adminstratum and sits at a crossroads of several recently stable pathways through the Warp making it a highly desirable strategic position for anyone who controls it. Much of the wealth of Aequenor is derived from shipping supplies, equipment, and other important assets quickly and safely to several parts of the Ultima Segmentum. While their primary exports bring in large amounts of wealth, the dominant Administratum presence also serves as an important hub for bureaucracy in the Calim’s Reach subsector. Profits generated by the tithes for completing important documentation allows the native Aequenorians to generate immense wealth they then use to bring resources to ensure the oceans of their world remain profitable.
Due to the strategic placement of Aequenor, the Administratum has granted the Tithe Grade of Exactis Prima, requiring immediate response from Imperium forces to protect the planet. Losing Aequenor will be a serious blow to the Galvex Sector. Knowing their sacrifice would not be in vain, the planetary defense platform crews fought valiantly as the platforms burned high above the oceans from the treacherous fleet bombardment. When little more than wreckage filled the orbit of Aequenor, alarm klaxons both on planet and among the treacherous fleet blared as space was ripped asunder with the arrived of the combined fleets of forces drawn from all across the Imperium arrived.
As volleys of macrocannon and lance batteries were exchanged between the fleets, both sides began landing operations to secure the planet. Yet few were prepared for what they found on the surface. When Hive Fleet Kraken had torn its way across the Ultima Segementum, a splinter fleet had assaulted Aequenor. Though many believed the Hive Fleet had been utterly annihilated, a Hive Ship had crashed into the waters of Aequenor. Biding its time and gathering biomass slowly, the splinter fleet grew beneath the waves of Aequenor until it sensed the impending invasion by Chaos and countless Tyranid bioforms spilled out of the shell of the hive ship and began assaulting the few landmasses on the planet.
Drawn by opportunities to further their mysterious goals, several smaller fleets of Xenos species filtered into the battlezone and began shifting the war to suit their needs. Many times both forces of the Imperium and the Ruinous Powers found Xenos battlegroups inadvertently assisting in the battle as each side fights over objectives.
The Aeldari have arrived due to prophecy spoken by Farseers suggesting Aequenor held a trove of spirit stones which once belonged to ancient Aeldari thought to be lost after the birth of She who Thirsts.
Riddled with fear and doubt, the populace of Aequenor have come under assault from Drukhari forces seeking to gather slaves to feed on amidst the confusion of the battlefield.
The Votann have taken a special interest in the industrial applications of crusentium, learning it may have the potential to extend the lifespan of their Ancestor Cores to ensure their knowledge matrices do not break down.
Word spread quickly amongst the Orks of a great battle happening on a water planet, and a collection of WAAAAGH appeared from the vast darkness of space to enjoy battles on the high sea and fight many different kinds of foes.
A Tau exploration fleet inexplicably was pulled through a warp storm at the southern end of the Cicitrix Maledictum and have found themselves trapped within Calim’s Reach. Aequenor fits their specifications for a world in which they can expand their sphere, however, they will need to gather materials to build a comm array to communicate with the rest of their Empire.
While still in the budding stages, the appearance of the Tyranid bioforms from the ocean has galvanized a collection of Genestealer Cults awaiting to spread from Aequenor to several surrounding systems to rise up and join with their gods in taking Aequenor for their ‘God’.
Sensing imminent danger to their long sleeping Tomb World, Aequenor VI has awoken, however, the governing AI of the world has degraded and no longer remembers which dynasty it was formerly a vassal to over the long millennia and has sent a far reaching distress call to any Necron forces requesting aid and a promise to join whichever dynasty takes control of the Aquenor System.

PLANET: Aequenor II
CLASS: Hive World
SIZE: 220,000 KM
SIZE OF STAR: Medium
TECH LEVEL: Mid Imperial
SECTOR: Galvex
SUBSECTOR: Calim’s Reach
GALACTIC POSITION: UL/VEN/CR/213/472
SATELLITES: 4 (Druna, Markal, Funnen, Wilgard)
GRAVITY: 1.02g
AXIAL TILT: 16.8 degrees
LENGTH OF DAY: 53 Terran Hours
LENGTH OF YEAR: 186 Local Days (411 Terran Days)
ATMOSPHERE: Average (Terran-like)
HYDROSPHERE: Damp (Large oceans, numerous inland seas)
TEMPERATURE: High Average
CLIMATE: Terran Like
PLANETARY GOVERNOR: MISSING
BATTLE MAP

ADEPTA PRESENCE:
- Adeptus Arbites – Moderate
- Adeptus Astra Telepathica – Slight
- Adeptus Astronimica – Token
- Adeptus Mechanicus – Moderate
- Administratum – Dominating
- Adeptus Ministorum – Moderate
- Inquisition – CLASSIFIED
Native Flora and Fauna: Local Megafauna known as Aequenoran Whales produce an ambergrist-like substance known as crusentium which has catalytic properties useful in numerous chemical reactions including increasing efficiency of fuel, plasma reactions, and used to create various alloys used throughout the Imperium.Countries and Continents: The world is ruled by the Administratum spread over 13 micro continents (Most around the size of Europe).
BATTLE MAP

PLANET: Aequenor II
CLASS: Hive World
SIZE: 220,000 KM
SIZE OF STAR: Medium
TECH LEVEL: Mid Imperial
SECTOR: Galvex
SUBSECTOR: Calim’s Reach
GALACTIC POSITION: UL/VEN/CR/213/472
SATELLITES: 4 (Druna, Markal, Funnen, Wilgard)
GRAVITY: 1.02g
AXIAL TILT: 16.8 degrees
LENGTH OF DAY: 53 Terran Hours
LENGTH OF YEAR: 186 Local Days (411 Terran Days)
ATMOSPHERE: Average (Terran-like)
HYDROSPHERE: Damp (Large oceans, numerous inland seas)
TEMPERATURE: High Average
CLIMATE: Terran Like
PLANETARY GOVERNOR: MISSING
ADEPTA PRESENCE:
- Adeptus Arbites – Moderate
- Adeptus Astra Telepathica – Slight
- Adeptus Astronimica – Token
- Adeptus Mechanicus – Moderate
- Administratum – Dominating
- Adeptus Ministorum – Moderate
- Inquisition – CLASSIFIED
Native Flora and Fauna: Local Megafauna known as Aequenoran Whales produce an ambergrist-like substance known as crusentium which has catalytic properties useful in numerous chemical reactions including increasing efficiency of fuel, plasma reactions, and used to create various alloys used throughout the Imperium.Countries and Continents: The world is ruled by the Administratum spread over 13 micro continents (Most around the size of Europe).
Factions
The campaign is designed to be focused on Imperial vs Chaos factions. Xenos factions will be allowed to fight on either side, however, we must balance out the tables to ensure everyone can play.
Each Player will have 1000pts to bring to the table for a 2v2 game with the following limits…
Max of 2 of any non-Battleline Unit.
Max of 1 Titanic Unit.
Submit up to three 1000pt lists from the same faction/sub-faction, then pick one at the start of the day to use for all your games.

IMPERIAL FACTIONS:
- Adeptus Astartes
- Custodes
- Adeptus Sororitas
- Imperial Agents
- Imperial Knights
- Adeptus Mechanicus

CHAOS FACTIONS:
- Chaos Space Marines
- Deathguard
- Emperor’s Children
- World Eaters
- Thousand Sons
- Chaos Daemons
- Chaos Knights

XENOS FACTIONS:
- Aeldari
- Drukhari
- Votann
- Necrons
- Tyranids
- Genestealer Cults
- Tau
- Orks
As Dominus Hadron’s optic sensors took in the massive missile batteries being hastily constructed by servitors, the noosphere alert arrived, with a burst of binharic static, Hadron gave the order for his Skitarri Clades to take up defensive positions. As dozens of the cybernetic soldiers lifted their Radium Carbines, Hadron’s optics zoomed in on the shoreline just over a mile out. The surface of the water roiled violently as the first invasive bioforms began to rise from the waves. With another burst of static from his vox grill, Hadron ordered his Clades to lay down suppressive fire when the Xenos came into optimum firing range.
Knowing Marshal Unit G19-H3 could handle the battle, Hadron turned his attentions to the orbital battery and began prayers to accelerate the Motive Force of his servitors to hasten construction. While he calculated the odds of finishing before the Tyranids could overwhelm his Skitarri, Hadron submitted a request for reinforcement through the noosphere, knowing with at least 73% certainty, his brethren in the Adeptus Mechanicus were also hard pressed to achieve their goals.
Before long the hum of Radium Rifles filled the air, the first wave of Tyranids was cut down with horrific efficiency, however, they poured from the ocean endlessly encircling the orbital missile battery like the jaws of a massive beast about to snap shut on its prey. As the calculations for success were recalculated moment to moment, Hadron watched as the chance for success continued to decrease. As the powerful and prideful machine spirit of the battery stirred to life, Hadron knew time was short.
“Great Machine of the Omnissiah. I beseech you and request immediate termination of all Xeno lifeforms at the coordinates Theta Rho Quintus. Give life to the heralds of the Omnissiah’s wrath. Deliver us from the bonds of flesh. I offer the Motive Force of my spirit to yours to provide succor to supplicants of the Machine God.”
With a roar, four missiles each the size of a Skitarri Dunerider climbed into the sky in a sharp arc. As the ocean shore vanished in plume of fire and smoke, Hadron knew it would do little to stem the tide, however, he did chuckle as the odds of survival improved slightly.
As a gurgling chuckle escaped his bubox riddled lungs, Gorfrinex took in the sight of another lowly mortal erupt after his bolt round detonated. As gore splattered across his ancient and dilapidated armor, his bolter roared several more times sending the bolt rounds down the passage into four other mortals desperately trying to harm him with their lasguns. As the shots singed his armor and bits of the bulbous exposed flesh from the blessings he had received from the Grandfather, Gorfrinex relished the feeling of his skin sloughing back together. With each heavy stomp if his boots against the steel plated floor, the toll of the dead rose.
Unlike several of his squad mates, Gorfrinex was nearly cheerful in his demeanor, excited to share the sick and rot of Nurgle with others. While most of the mortals could not survive the rictus effects of the plagues wafting from his corpulent form, he knew they would rise and join in behind him as the sickness twisted them into Poxwalkers. Though Gorfrinex considered Poxwalkers fairly useless in battle against real foes, he could not help but be amused when he would be allowed to release them amongst civilian populations and watch the carnage unfold.
Caught day dreaming about the screams of the dying, Gorfrinex was not paying attention when the heavy bolter’s slide slammed into place. A pair of humans about 30 meters down the hallway had set up a heavy bolter on a tripod, and as he took in the sight, the heavy bolter bucked as it spat rounds at him. The first round caught him in the pauldron forcing his shoulder to twist, but despite the bone shattering impact, Gorfrinex let out a laugh. He could not feel the pain, even as the next three rounds hit him in the breastplate detonating with a deafening explosion. Though his warplate was damaged, he advanced with an almost leisurely stride.
With a brief squeeze of the trigger on his bolter, he put a bolt round in both soldiers within a fraction of a second of each other. “Glory be to the Pox, sniveling mortal scum. Perhaps your friends can tell me where I might find your commander.” As he heard more voices rushing closer, Gorfrinex reached to his side, pulling the pin on a frag grenade with practice ease and hurled it at the hallway wall. He laughed darkly as it bounced off the wall and exploded amidst the enemy.
As the Lho stick burned brighter for a moment as Sheol took a puff of it, she exhaled letting the smoke waft around her. She was just glad to no longer be crammed into the cultist warrens on the Blasphemous Edict. As the acrid smoke of the Lho stick mixed with the salt smell of the ocean air, she grinned at the new scar she had carved into her arm. The blood had scabbed over the eight point star she had given herself.
For weeks she had been couped up with hundreds of other cultists on the lower decks of a ship. And now she had the space to move around and actually enjoy her freedom from the oppressive rule of the Imperium. Giggling, she daydreamed of the slaughter to come. Growing up she had been forced to work in the Radiation Scumming Pit. It had left her weak and sick for more of her memory than she liked. Free of the dredgery and misery of those pits, she now wanted nothing more than to pay back the Imperium swine who had kept their boot on her neck for most of her life.
As she held her arm up and admired her handiwork in the light of the flickering lantern she had taken from Relsubek, she marveled at the scars against the night sky as a backdrop. Something moved across the stars, but she could not make it out against the black of the night. Dropping her arm she looked to see if she could tell what it was. However before she could raise the alarm, something dropped at her feet. She looked down and saw a pack of canisters bound together. Her eyes widened as they exploded, throwing her several feet from where she had stood. The sky lit up with rays of colorful light as she struggled to maintain consciousness.
Despite the other cultists screaming in the distance, a few shots from autoguns ringing out, she heard a low hum as a slender figure dropped next to her. The armor was blue, sleek, and a pair of wings gave the figure an awe inspiring silhouette. As she began to lose consciousness, she saw the strange slender individual point a smooth weapon at her without another word, and the last thing she saw before perished was flash of the same colored light she had seen in the sky.